You do not own your games
45 CLAUSES QUOTED AND ARCHIVED · LAST VERIFIED
Sony, Nintendo, Microsoft and Valve all put a button on your screen that says Buy. All four have written down, in terms they published themselves, that no sale takes place. Even GOG and itch.io, the stores that sell themselves on ownership, grant licences in their own terms; their pages here document what they do differently, and how far that goes.
How we compiled this
This is not a theory, and it does not need one. Every platform holder has already conceded the point in writing. They just did it in a document nobody reads, in language chosen so the storefront could keep saying "buy" without anybody having to explain what it means.
So we read the documents. All of them: the terms of service, the software licences, the console agreements, the refund policies, and, in Sony's case, seventeen previous versions of its own terms going back to 2007. Then we quoted the clauses exactly, photographed them on the companies' own pages, and froze a copy of every source so that these citations still work after the next revision. There is always a next revision.
What follows is their words, not ours. Where we are inferring rather than quoting, we say so on the page, in the same size type.
Sony PlayStation
9 EXHIBITS · 6 DECISIVESony is the only one that tells you the word Buy is meaningless. It is in the Terms of Service, under a heading with the word purchase in it.
“you buy a personal license to use that product ... but do not own the product”
PlayStation Terms of Service, 8.4
READ THE EVIDENCENintendo Switch
8 EXHIBITS · 5 DECISIVENintendo says it at every layer: the store, the account and the console. Since May 2025 it is also the bluntest about the hardware: break the licence rules and the console itself can be rendered permanently unusable.
“Some Products, such as software and digital content, are licensed, not sold, to you”
Purchase and Subscription Terms, 4
READ THE EVIDENCEMicrosoft Xbox
6 EXHIBITS · 5 DECISIVEMicrosoft reaches the same result as Sony without ever telling you. It admits licensed, not sold only in the fine print, then says purchase everywhere a shopper looks and lets you draw your own conclusion.
“The software is licensed, not sold, and Microsoft reserves all rights to the software not expressly granted”
Microsoft Services Agreement, 8.b
READ THE EVIDENCEValve Steam
5 EXHIBITS · 3 DECISIVEValve is the only one that puts a real sale and a fake one in the same contract. A Steam Deck is sold to you. A game is not. The difference is not the money.
“The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services.”
Steam Subscriber Agreement, 2.A
READ THE EVIDENCEGOG GOG
9 EXHIBITS · 4 DECISIVEA storefront we genuinely like, and its terms still are not ownership: the same personal licence as everywhere else, no resale, no inheritance. What GOG does differently is let the downloaded files outlive the deal.
“Your GOG account and GOG content are personal to you and cannot be shared with, sold, gifted or transferred to anyone else.”
GOG User Agreement, 3.3
READ THE EVIDENCEitch.io itch.io
8 EXHIBITS · 4 DECISIVEThe docs call you an owner and the terms never do: itch.io grants the most generous licence in this report, then routes it through an account, a page and a file it never promises to keep. Even its founder's advice is to download and back up.
“Download and backup your games and don’t let any corporation dictate what you can own.”
Update on NSFW content, July 2025
READ THE EVIDENCEThe short version, with the receipts
Every answer here is about the stores you buy from today, Sony, Nintendo, Microsoft, Valve, GOG and itch.io, not about Gamakura, except the last, which says why a store would publish this at all. Short answers in their own words, with a link under every claim to the clause that carries it.
Do you own the games you buy on Steam, PlayStation, Xbox, or Switch?
What does "licensed, not sold" actually mean?
Can these stores take back a game you paid for?
Can the terms change after you buy?
What happens to your games if Steam or another store shuts down?
Can you resell, gift, or hand down a game you bought from these stores?
Are GOG and itch.io different, since they are DRM-free?
Do these companies know how to write a real sale?
Has anyone actually lost games they bought from these stores?
Why is a game store publishing this?
WHO WROTE THIS, AND HOW FAR TO TRUST IT
Researched and published by Gamakura. Document analysis assisted by AI; every quote is verbatim and checkable against the source and archived snapshot linked beside it. Last verified 17 July 2026.
This is a best effort reading of public documents by people who are not lawyers, and it is not legal advice. We quote exactly and we link every source, and we can still be wrong about what a clause means: a contract term can carry case law, definitions and context that change its effect.
So do not take our word for it. Read the documents yourself using the links on every exhibit, and if a conclusion here matters to a decision you are making, get the advice of an attorney before you rely on it.
Compiled 16 July to 17 July 2026; each page carries its own date. Every quote was read from the live document on its page's date and checked against the dated Wayback snapshot cited beside it.
We are building the one where you own it
Gamakura is a store where buying a game means owning it: yours to keep, to resell, and to still have when the servers go dark. It is not built yet. Raise your hand and help decide how it gets made.